TES4AHEDR ÍÌL?4CNAMDEFAULTMAST Oblivion.esmDATAGRUPˆSCPT/SCPT`ç EDIDplayerfallDamageSCRSCHRˆSCDAˆ f 0.001 != f 0.001f rX f f < rX! 1 != &&(f# f 100 / 20 * rX 10 / +f f f -Y(The player took %.0f damagef f f >=rf 1s 1 f fU  s 1 ==  f 0 >f f X  -rSCTXrscriptName playerfallDamageSCR float fQuestDelayTime float oldHealth float curHealth float timer short init float percentage begin gameMode if ( fQuestDelayTime != 0.001 ) set fQuestDelayTime to 0.001 endif set curHealth to player.getAV health if ( curHealth < oldHealth && player.isincombat != 1 ) set percentage to ( ((oldhealth/100)*20) + (player.getav Acrobatics/10) ) set oldHealth to ( oldHealth - curHealth ) message "The player took %.0f damage" oldHealth if ( oldhealth >= percentage ) player.addspell falldamagestumbledisease set timer to 1 set init to 1 endif endif set oldHealth to curHealth end begin gameMode if ( init == 1 ) if ( timer > 0 ) set timer to timer - getSecondsPassed ; ... or no, the time is up! else ;code to execute after 25 seconds player.removespell falldamagestumbledisease endif endif end SLSDÍÍÍÍÍÍÍSCVRfQuestDelayTimeSLSDÍÍÍÍÍÍÍSCVR oldHealthSLSDÍÍÍÍÍÍÍSCVR curHealthSLSDSCVRtimerSLSDSCVRinitSLSDÍÍÍÍÍÍÍSCVR percentageSCROSCROµGRUP•SPEL/SPELmµEDIDfalldamagestumblediseaseFULL Fall OverSPIT{EFIDDRFAEFITDRFAˆ GRUPwQUST/QUSTOæ EDIDFalldamagestumbleSCRIç FULLStumble Upon Major Fall DamageDATA